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Silkroad Arabian / Islam Race Information

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Post by Adriz Mon Jun 20, 2011 10:36 am

Silkroad Arabian / Islam Race Information

Quote:
Islamic characters can summon Genies. The genies can attack physically, or use the elemental magics of their nature. Islamic characters use four kinds of weapons: sword, ax, katar, and can summon genies whose magics are based on Earth, Wind, Fire, and Water.
Quote:
City: Tehran
Located in a basin surrounded by mountains on a plateau, this town in the wilderness seems ordinary at first glance. But somewhere in this down is the secret base of the bandits.

Dungeon: Tower of Babel
An enormous tower built by ancient humans in defiance to God. Demolished by God's punishment, foolish humans have yet to forsake defiance and they seek to rebuild this tower.
Quote:
Monster list for Flame Mountain

Dragonfly Ghost
Seopwooin (A flame zombie)
Butterfly Ghost
Yeomwooin (A flame zombie)
Flame Monkey
Pokwooin (Something like Gun Powder)
Seopwon (An other flame monkey)
Yuha saohjeong (A water demon)
Yomangnachal (Flame nachal)
Volcanic Mujigi (Flame Mujigi)
Nachalseonnyeo (Fanfairy? A female mob)
Goeanhwasanma (Red flame ghost)
Cheonbong jeopalgye (Pig ghost)
Horyeokdaeoh (Tiger of the Big Five, a wolf ghost?)
Monkey Ghost
Hwayeomchung lions (Small flame bug)
Monkey Ghost Junior (Small monkey ghost)
0 shares cheolseon (Fanprincess?? Seems to be an other type of "Fanfairy")
Daeryeokwoomawang (Vigorously cattle Beelzebub??? Something like "king of the cows")

Quote:
New items
Monkey Ghost Scroll
Water Demon Scroll
Pig Ghost Scroll
Mysterious Warp Monk Kaman (don't ask me what THAT is!!)
Crimson's box
Anger's box
Hongyeom box
Box of glory

Summon Scrolls of:
Dagger Guard (Islam/Defense)
A command scroll available in fortresses in Islam only to summon dagger guards that do not patrol, but defend critical points. (Maximum allocation: Large = 30; small = 15)
Chakram Guard (Islam/Defense)
A command scroll available in fortresses in Islam only to summon guards armed with chakrams that do not patrol, but defend critical points. (Maximum allocation: Large = 30; small = 15)
Dagger Guard (Islam/Patrol)
A command scroll available in fortresses in Islam only to summon dagger guards that patrol about the fortresses. (Maximum allocation: Large = 30; small = 15)
Chakram Guard (Islam/Patrol)
A command scroll available in fortresses in Islam only to summon guards armed with chakrams that patrol about the fortresses. (Maximum allocation: Large = 30; small = 15)

Quote:
The Arabians (Islamic characters) will have the ability to summon genies. The summoned genies will be able to battle and, through intensive training perform other feats of spirit magic. Islamic characters will be able to use the sword, blade, claw (Katar) and the chakoram (Chakram) as their weapons. The genies will be able to train in the 4 attributes of Earth, Wind, Fire, and Water.

As it seems, the Mobs and Items belong to Flame Mountain. This is an area south of Hotan, but south of Oasis Kingdom will also be the Islam area.

Silkroad Arabian / Islam Race Information 13
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Wow what do you guys think??Smile
Adriz
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Post by Avalon Mon Jun 20, 2011 11:01 am

Well the pictures have been posted a bunch of times in the past, around 2-3 years ago. As for the information it has been posted in the past as well, yet if the 120 cap is coming out there is a high possibility that the Islam race will be added, though I wouldn't bet on it.
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Post by Adriz Tue Jun 21, 2011 10:20 am

I think most of us forgot about it
If it comes out for this 120 it will really remind me of the "adding the euro period Very Happy"
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Post by Avalon Tue Jun 21, 2011 10:45 am

Either way it will probably destroy the game even more Razz
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Post by Adriz Tue Jun 21, 2011 7:32 pm

who knows maybe even give some balance ?:O
^^
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Post by Avalon Tue Jun 21, 2011 8:05 pm

Haha highly doubt it, I still believe the chinese race was the best but with all the skills that the euro chars have they became overpowered. As for the "Islam race" they fight with genes and stuff which doesn't sound so special. I'm betting the euro's will still be overpowered even though cap 120 is bringing new skills to the chin's.
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